xcessive
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Post by xcessive on Apr 2, 2011 23:54:03 GMT
I've been working on some 3D game engine type things in Bmx/C.
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Cam
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Post by Cam on Apr 2, 2011 23:58:56 GMT
I've been working on some 3D game engine type things in Bmx/C. That's cool, hows it going?
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Dalton
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Post by Dalton on Apr 3, 2011 0:16:43 GMT
tskill explorer.exe
Save it as a batch file =P Lol fun, what is the thing to make it open again? Ctrl-Alt-Del then File --> Run --> explorer.exe
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xcessive
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Post by xcessive on Apr 3, 2011 0:21:25 GMT
I've been working on some 3D game engine type things in Bmx/C. That's cool, hows it going? mirrorimg.net/images/atn.zipOne of the demos will probably break your graphics card, the other (only just) runs on my netbook.
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Nick
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Post by Nick on Apr 4, 2011 4:39:54 GMT
tskill explorer.exe
Save it as a batch file =P Lol fun, what is the thing to make it open again? Lol. That was my first virus I made for fun! And on note of anti virus companies. Its like how owners of paint shops will key peoples cars
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Cam
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Post by Cam on Apr 4, 2011 8:44:23 GMT
I haven't really tried making software for OS's. I want to make a simple virus that ends the explorer bar task though. That'd be fun to play with. tskill explorer.exe
Save it as a batch file =P Didn't work on windows 7.
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Nick
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Post by Nick on Apr 4, 2011 13:07:21 GMT
tskill explorer.exe
Save it as a batch file =P Didn't work on windows 7. Try this: TASKKILL /IM explorer.exe That should work
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Cam
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Post by Cam on Apr 4, 2011 18:39:30 GMT
Will try that soon =]
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Jordan
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Post by Jordan on Apr 5, 2011 23:26:14 GMT
That's cool, hows it going? mirrorimg.net/images/atn.zipOne of the demos will probably break your graphics card, the other (only just) runs on my netbook. Nice, how much of it did you have to write yourself? I've been working with the Source engine so I'm not writing anything from scratch.
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xcessive
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Post by xcessive on Apr 5, 2011 23:40:30 GMT
Nice, how much of it did you have to write yourself? I've been working with the Source engine so I'm not writing anything from scratch. I started off using the miniB3D library with Bmax, but I soon realized it was slow and buggy and started replacing features an functions myself using OpenGL in C++. I am still using Bmax for the actual "game logic" since its a really nice language too use. So at this point, its like 1/3 me and 2/3 another library. Its easy to modify however, due to the modular nature of plugins for Bmax, I can just overwrite the functions. Personally I hate the source engine, its so convoluted and confusing. Why didn't you go with Ogre or Irrlicht?
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Nick
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Post by Nick on Apr 5, 2011 23:56:53 GMT
That's cool, hows it going? mirrorimg.net/images/atn.zipOne of the demos will probably break your graphics card, the other (only just) runs on my netbook. What type of netbook? Like what are the specs?
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Jordan
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Post by Jordan on Apr 6, 2011 0:03:55 GMT
Nice, how much of it did you have to write yourself? I've been working with the Source engine so I'm not writing anything from scratch. I started off using the miniB3D library with Bmax, but I soon realized it was slow and buggy and started replacing features an functions myself using OpenGL in C++. I am still using Bmax for the actual "game logic" since its a really nice language too use. So at this point, its like 1/3 me and 2/3 another library. Its easy to modify however, due to the modular nature of plugins for Bmax, I can just overwrite the functions. Personally I hate the source engine, its so convoluted and confusing. Why didn't you go with Ogre or Irrlicht? Sounds like fun. Did you use a generator to create your map or did you put it together yourself? Yes, the code for the Source engine is a bunch of unorganized shit that was thrown together, but we chose it because there's so much more than just the 3D engine. All the networking is done (lag compensation, voice chat, text chat, and all the other fun stuff), and I can easily add new items to send back and forth between the client and server. There's also Hammer which my friend is using to create the maps. Plus, the game is already setup for a class based multiplayer game. I'll have to check out those other engines that you posted, though. I didn't use the UDK since it wasn't in C++, but it's amazing.
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edenwax
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Post by edenwax on Apr 6, 2011 20:08:55 GMT
I made a "virus" that continuously opens your disc drive every few seconds. Its can be a good prank at times.
do Set oWMP = CreateObject("wmPlayer.OCX.7") Set colCDROMs = oWMP.cdromCollection
if colCDROMs.count >=1 then for i = 0 to colCDROMs.count - 1 colCDROMs.item(i).eject Next ' cdrom end if loop
Save as .vbs To stop it all you have to do is stop the process or restart your computer.
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Post by ganderzz on Apr 8, 2011 6:00:55 GMT
Lost all my old code, but I had a Zelda like game made from javascript. Also made too many notepad clones in Java, VB, and other languages. Nothing too interesting.
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xcessive
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Post by xcessive on Apr 9, 2011 0:06:10 GMT
I started off using the miniB3D library with Bmax, but I soon realized it was slow and buggy and started replacing features an functions myself using OpenGL in C++. I am still using Bmax for the actual "game logic" since its a really nice language too use. So at this point, its like 1/3 me and 2/3 another library. Its easy to modify however, due to the modular nature of plugins for Bmax, I can just overwrite the functions. Personally I hate the source engine, its so convoluted and confusing. Why didn't you go with Ogre or Irrlicht? Sounds like fun. Did you use a generator to create your map or did you put it together yourself? Yes, the code for the Source engine is a bunch of unorganized shit that was thrown together, but we chose it because there's so much more than just the 3D engine. All the networking is done (lag compensation, voice chat, text chat, and all the other fun stuff), and I can easily add new items to send back and forth between the client and server. There's also Hammer which my friend is using to create the maps. Plus, the game is already setup for a class based multiplayer game. I'll have to check out those other engines that you posted, though. I didn't use the UDK since it wasn't in C++, but it's amazing. My engine uses .bmp heightmaps and automatically handles the LOD for them. So I just did some random clouds in PS
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Jordan
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Post by Jordan on Apr 13, 2011 4:38:18 GMT
Nice. ;P I really need to learn how to use photoshop since I'm always needing to use it. I'm having to write a data compression program for school right now that is taking up all my time, and it's sad because it gets its ass kicked by the zip and rar compression algorithms.
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xcessive
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Post by xcessive on Apr 13, 2011 5:14:36 GMT
Nice. ;P I really need to learn how to use photoshop since I'm always needing to use it. I'm having to write a data compression program for school right now that is taking up all my time, and it's sad because it gets its ass kicked by the zip and rar compression algorithms. Yes, but just imagine how many man hours were spent making and honing those compression algorithms! If you amortize yours it probably comes out on top
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