Fira
Junior Poster
Posts: 3
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Post by Fira on Apr 8, 2011 23:11:17 GMT
Some Game Maker Language I know
if (direction = 270) { game_end(); }
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Fira
Junior Poster
Posts: 3
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Post by Fira on Apr 9, 2011 0:14:48 GMT
^ what does *facepalm* mean?
Anyways BOT (Back on topic)
Some more GML (Game Maker Language)
with(objectname) if destroy = true floor(random(180000000000000-1)) game_end();
Up above if objectname's destroy variable is true especially in Destroy Event then their is a 1 in 180000000000000 (one in one hundred in eighty trillion) chance of the game ending.
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xcessive
Epic Poster
.[M:5000]
Posts: 526
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Post by xcessive on Apr 9, 2011 1:33:45 GMT
So whats the point of this thread?
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Fira
Junior Poster
Posts: 3
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Post by Fira on Apr 9, 2011 3:14:34 GMT
To talk about Game Maker and Game Maker Language (GML) and Zelda Classic.
BTW (by the way) [To all: ] only upload anything if completely safe and completely legal and if rules, staff, both are okay or better or both with such please, thank you.
BOT
if (position_meeting(x,y+1,obj_moving_vertical_platform1) and not keyboard_check(ord("W"))) { a = position_meeting(x,y+1,obj_moving_vertical_platform1); friction = 2; gravity = 0; if a.vspeed = 0 vspeed = 0; else if a.vspeed > 0 self.vspeed = a.vspeed; }
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Adam
Mega Poster
[M:4750]
Professional Coder
Posts: 143
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Post by Adam on Apr 27, 2011 1:11:41 GMT
Pygame ftw!
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xcessive
Epic Poster
.[M:5000]
Posts: 526
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Post by xcessive on Apr 27, 2011 11:36:09 GMT
Its Game Maker script. Not pygame.
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